Normans Vs. Undead
This 25mm battle was fought with 3000 point forces. We were going to do a larger one, but Brett felt his horse archers were not going to be very useful (probably true). This turned out to be a very close battle, with interesting tactics applied by both sides. Brett used the Barons list for his army
Setup

Brett has moved his Pegasi forward already. This was going to be a difficult battle for the undead, because they had no cavalry to cope with a cavalry heavy army. I decided that I would try to hold with left, as the mummies should be ok against either of the infantry units alone, and the gap between the two houses should have only let a one-on-one match-up occur. I hoped to use the large pike unit to cover the gap between the center house and the forest, so the strong Norman horse flank could not rush the hill. The Reapers behind them would support in an engagement and hopefully use their fearsome attacks to break whatever hit the spearmen. The Adult Wyrm in the forest was hopefully going to threaten the cavalries' flanks enough to let the archers get an extra round or two of shooting in. In a pinch, it might be able to kill the objective leader of the Normans.

Turn 1

Brett's cavalry wheeled the line about. It suddenly looked like the mummies would not just be facing the infantry, but a large unit of cavalry as well. The Wyrm moved under the Pegasi to threaten the near flank of cavalry. The rest of my infantry shuffled forward. My archery was very weak this turn, as nothing moved into good range.
Turn 2

My mummies moved to fill up the area between the houses. The pegasi took a turn to be cute in threatening the archers, so I surrounded them with my reapers which would do very nasty things to the pegasi should they charge the hill. This left the skeletal spearmen to advance forward unsupported, but the wyrm had done its job and driven the cavalry back so the spearmen's flanks were protected. Unfortunately, this left the mummies to face TWO cavalry units. However, the Norman infantry was hanging back enough so that they would not be ready to mop up if the mummy line held.
Turn 3

I used my move to further surround the archers with Reapers. The two horse units were joined by the Pegasi in a nasty pincher on the mummies. Fortunately, excellent shooting by the archers greatly reduced the number of attacks by one cavalry unit. The Norman Cavalry decided they had had enough of the Wyrm pushing them around, and attacked it. The skeletal spearmen had advanced but were out of position to help this turn. The Norman infantry began to advance.

End of Turn: The mummies took significant damage, but only lost a few extra in the morale phase. Meanwhile, they broke one cavalry unit and nearly killed the leader of the second, while inflicting significant casualties. The wyrm was reduced to a single wound by the combat and morale phase. It had failed to kill any enemy models.

Turn 4

This picture was taken after missile fire was resolved, which killed 3 more Norman cavalry. The reapers came forward to deal with the pegasi. Meanwhile, the skeletal spears moved to engage the cavalry, who were about to stomp down the wyrm. This left the skeletons' flank exposed to the advancing Norman Spearmen.

Turn 4 end: The Wyrm ended up being slaughtered, having killed little if anything. The Norman Cavalry on the other flank were decimated and broken, while only a single mummy was killed. The reapers totally eliminated the pegasi.

Turn 5

With far flank mostly secured, the reapers moved to help with the near flank. There, the skeletons made a withdrawal to avoid being flanked by the Norman spearmen. This still left them facing a mostly intact cavalry and a full infantry unit. However, in the magic phase, the Reapers were Energized and moved to attack the cavalry. The broken unit of Norman cavalry reformed on the far flank.
End of Turn: Good archer fire and attacks from the Reapers drove off the Norman cavalry unit attacking the spearmen, but not before horrendous casualties were inflicted on the skeletal spears. However, they still held the line, thanks to their Fearless nature.

Turn 6

The Reapers moved to attack the spearmen, while the Norman infantry and cavalry on the far flank moved to threaten the archers again. Unfortunately, the undead fought and shot very poorly, inflicting almost no casualties upon the living. Even worse, the broken Norman cavalry rallied.
Turn 7

Still worse than that, the mage in the Norman cavalry was ready with 3 magic, summoning an elemental which moved to attack the reapers. The mummies made it back in time to defend the hill from the Norman cavalry.


At this point, the game was essentially over for the undead. At the end of the turn, there was a very weak mummy unit and two quarter strength skeletal and reaper units, left to defend the archer's hill from two nearly whole Norman infantry units and a near full strength cavalry unit, plus a half strength cavalry unit. The Necromancer surrendered.
The thing that hurt the undead most in this game was the poor combat spirit of the Wyrm and the lack of anything fast to chase down fleeing cavalry units. Allowing the cavalry unit with the mage return to the game was a critical failure, as the undead would have had a decent chance of dealing with the remaining infantry and half-a-cavalry unit of the humans, especially with the only mage left on the battlefield.