Armies of Arcana Spell List - Technomancy (in Testing)
Create Golem – Level 1, Range 6", Summoning, No save or unit save
Creates a metal golem. The golem operates as a separate unit for the rest of the game. The caster may use additional points to create an additional golem per point.
Repair – Level 1, Range 12", Instant, No save
Target vehicle has d3 wounds repaired. Caster may roll an additional d3 for every point used.
Reload – Level 1, Range 12", Instant, No save
Target artillery piece becomes loaded, and may be fired this turn in the missile phase.
Enhance Artillery– Level 1, Range 12", Persistent, No save
Target artillery piece gains a +1 skill bonus for its missile attacks.
Create Greater Golem – Level 2, Range 6", Summoning, No save or unit save
Creates a greater metal golem. The golem operates as a separate unit for the rest of the game.
Missile Screen – Level 2, Range 18", Persistent, No save
Target unit gains evasion 1 from cover against missiles, and +1 to its armor save against missiles.
Major Reload – Level 3, Range 12", Instant, No save
Target battery of artillery pieces becomes reloaded and may fire this turn in the missile phase.
Grand Artillery Enhancement – Level 3, Range 12", Persistent, No save
Target unit's artillery gains +1 skill for its missile attacks.
Enhance Missiles – Level 3, Range 12", Persistent, No save
Target unit has its missile attacks convert to Str (2) Artillery